
Jackson Wood
Game Designer, Modder and Developer ——————————
Introduction
I’m a Game Designer from Sydney, Australia. Creation and learning are my passions, and I strive to learn new information every day. I’m a massive VR enthusiast, and in my free time enjoy creating mods for various Unity games. Out of the entire development pipeline, prototyping features is by far my favourite element.
Additionally, I was a nominee for AIE Designer of the Year. My major project, Codfather, was also nominated for AIE Game of the Year.
My Experience
I studied at the Academy of Interactive Entertainment (AIE) RTO 88021. During this course, I completed a short QA internship at Blowfish Studios. I’ve also participated in both public and private
pre-alpha, alpha and beta tests for RamenVR’s ZenithMMO.
Proficiencies
Adobe Photoshop
Unity
Unreal Engine
Blender
C#
GoLang
Java
8 Years
24 Months
7 Months
615 Hours
Intermediary
Beginner
Beginner
I Click [Here] for my current resume.

Hard Skills
Fast & Effective Prototyping & Iteration
Broad understanding of all game design concepts
Programming in C# and Java
Visual Scripting in Blueprints
Soft Skills
Verbal & Digital Communication
Experience with Agile / Scrum
Digesting and Considering Constructive Criticism
Giving and Receiving Feedback
Engines / Software
Engines - Unity, Unreal Engine
Versioning - Perforce, GitHub
Project Management - Hack’n’Plan
Documentation - Microsoft Office - Word, Excel & Powerpoint
Image Editing & Graphic Design - Photoshop, Illustrator
- Showcase -
My Projects

CODFATHER
A fast-paced underwater arena shooter inspired by Quake! Duke it out as the Shark Mafia or the Italian Divers and take back Venice, fighting with a variety of fish-based weapons.
- Prototyping - Level Design - Ability Design -
Valley of the Mask
A literal Uncanny Valley. Four keys scattered through the abandoned area, and mysterious observers following your every movement. Unlock the door and ascend.
- Level Design - Scripting - Art Pipeline -

KNOCKHACKS
Pick 3 moves and fight in a physics-based 1v1 fighting game with only 1 button to attack. Abilities cycle as you use them, so choose your attacks wisely as every power has its’ drawback!
- Prototyping - Pixel Art - Ability Design -
DnD Setting - Koh’Norhl
A land in the throes of chaos and famine, disasters striking at every turn, begging for the arrival of new hero of the world!
- Worldbuilding - Map Design -